6. "Kizuna Encounter"
Format: SNK Neo Geo
Highest price ever paid: $10,000
See if you can follow this series of caveats to a big game payday.
SNK made a ton of fighting games, including "Samurai Showdown" and "King of Fighters," but "Kizuna Encounter" was basically its "Mortal Kombat" or "Street Fighter I" when it was released in 1996: It was the sequel to a game called "Savage Reign" and players could tag characters in and out of a fight, similar to games in the popular "Marvel vs. Capcom" series.
It's brilliant, but it's not always worth much of anything. The arcade version is still widely available here in the U.S. and sells for about $50, or 75% less than its original price. The Japanese home version of the game is also pretty easy to come by and won't cost a buyer much.
The real money's in the European home version of "Kizuna Encounter," which is absolutely identical to the Japanese version in every way except its packaging and instructions. That's right: You're paying thousands of dollars for English-language packaging on a game you can pick up without breaking a $100 bill here in the states.
Welcome to video game collecting, where minutiae pay big.
5. "Super Sidekicks 4: Ultimate 11"
Format: SNK Neo Geo
Highest price ever paid: $10,000
Generally speaking, sports games just don't increase in value.
That copy of "Madden NFL '13" gamers just shelled out $60 for last month will be worth a third of that or less by this time next year. Rules change, features change, players change, but the sports game maker's prime directive never changes: Squeeze 'em for every dime.
"Super Sidekicks 4" broke that mold in 1996 not because it did anything particularly clever by letting players use one of 80 national teams to compete for the world soccer title, but because it made the game in such limited supply. The console had a decade's worth of life left in it, but for reasons unknown SNK decided not to make too many versions of a game showcasing the world's most popular sport. As a result, this game is really hard to find and is valued at close to five digits whenever it appears.
4. "Nintendo PowerFest 94"
Format: Super Nintendo
Highest price ever paid: $12,000
Nintendo loved gaming competitions, and its super-sized PowerFest conventions were great places to hold them.
When it came time to hold its competition in 1994, Nintendo made 30 cartridges containing playable portions of "Super Mario: Lost Levels," "Super Mario Kart" and "Ken Griffey Jr. Baseball." Each player had six minutes to get a high score, and the top scores were invited to San Diego for the finals.
The cartridges weren't supposed to survive the festival, but two distinct copies did: one from the preliminaries and one from the finals. The last time a copy changed hands, back in July, it did so for $12,000. That's basically how much you can charge when there are no other options on the table.
3. "Stadium Events"
Format: Nintendo Entertainment System
Highest price ever paid: $14,890
Again, little differences make a big difference when game prices get up this high.
Bandai's "Stadium Events" was released in North America in 1987 and designed to go with Bandai's Family Fun Fitness mat peripheral for the Nintendo Entertainment System. Nintendo loved Bandai's idea so much that it bought the North American rights for the mat and renamed it the Power Pad.
The rebranding meant that all its "Stadium Events" games in North America with allusions to the Family Fun Fitness mat needed to get sent back and rereleased as Nintendo's "World Class Track Meet." That didn't go as smoothly as Nintendo would have liked, and 200 copies of "Stadium Events" with the original branding made it to market. As many as 20 still-wrapped copies exist today, but buyer beware: European copies of the game are far less rare and look almost identical to the hard-to-find North American version.
2. "Nintendo World Championships"
Format: Nintendo Entertainment System
Highest price ever paid: $11,500 for the gray cartridge, $18,000 for the gold cartridge
How big a deal was Nintendo in 1990? Not only was it hosting its first-ever video game competition, but it also basically used a feature-length film called "The Wizard" as an infomercial for it a year earlier.
The artistic merit of Fred Savage, Christian Slater and future Rilo Kiley frontwoman Jenny Lewis shilling for a video game console is still debatable, but the value of the games left over from that first competition certainly isn't.
Nintendo loaded up 90 or so cartridges with playable snippets of "Super Mario Brothers," "Rad Racer" and "Tetris" and gave players six minutes to rack up the highest score. After the competition ended, Nintendo fan magazine Nintendo Power gave away 26 gold-colored versions of the same cartridges as part of a promotion.
Nintendo gave away 90 gray versions of the cartridge, but collectors believe there may be more. The gold cartridges, however, dwindled from 26 to just the 13 known today. Were they thrown out by mean parents who just had to have that extra quarter-inch of space in their empty-nest attic? Were they abandoned in basements by uncaring kids who forgot all about them once puberty hit? Are they just being hoarded by that kid from grade school who never gave back any of the games you traded for, leaving you with oxidized versions of "Duck Hunt" and "Bubble Bobble"?
We don't know, but consider them 13 golden tickets every member of Gen X should search for when they're back at the folks' place this holiday season.
1. "Nintendo Campus Challenge '91"
Format: Nintendo Entertainment System
Highest price ever paid: $20,100
Before Sundays spent playing "Madden" in a suite's common room or reading days wasted picking off dorm mates in "Goldeneye," there was Nintendo's "Campus Challenge."
Back in 1991, Nintendo went to to college campuses across America with 30 special cartridges that gave players six minutes to rack up a high score on "Super Mario 3," "Pin-Bot" and "Dr. Mario." If students could fight through fatigue, hunger or ADD long enough to produce their school's best score, they moved on to a national competition.
Apparently, though, some notoriously sticky-fingered students came away with parting gifts. Nintendo supposedly destroyed all the competition's cartridges, but one was found at a garage sale in New York. It has been sold to several different collectors, with the highest recorded price being $20,100. If that cartridge survived, that means someone else's old roommate may have swiped one during a moment of clarity. Time to drop some queries to your old classmates on Facebook. Don't accept "Dave's not here, man" as an answer.
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Who wants to spend money on a game that is full of hackers? It seems obvious that the game companies are double dipping, selling the game to us and the code to the hackers. Then, removing dedicated servers so you can do nothing about it.
Not to mention pulling the map mod tools so every 2 - 3 months you have to buy a map pack. I went from buying 10 to 15 games a year to I have purchased 2 this year. Screw them, they have taken the fun out of multi player gaming.
There are reasons new games don't sell as well as they used to. One big reason is the large companies are trying to copy other games that have had large successes (WoW, CoD), trying to make a quick buck and cash in on other people's ideas. The better games coming out these days are ones made by independents (Minecraft) or mods to current games (Day Z).
To make games look new the large companies make a new game engine or throw in a few new features from the previous version. Rather than making innovations and taking risks companies are playing the safe route and copying other companies that have had a windfall.
This makes many of the mainstream games that come out look different on the surface but gameplay wise they are essentially the same. It is as if gaming companies have forgotten how to create a deep immersive gaming experience, and instead, its all about mindless fun.
The sad part is: Gamers repeatedly tell the developers during alphas and betas exactly what needs improvement or changed completely but most of it falls on deaf ears. So many games are released too early with game breaking bugs and missing features that are promised in future patches; so players are essentially paying to play an unfinished product - a beta.
Gamers want to buy games, but gaming companies don't understand what it takes to make a good game. I do believe a lot of developers out there that work for large companies want to create great games, but its the suits that make the decisions on what to spend money on and when to release the game. Oddly enough the guys that get paid the most don't know what the hell they are doing.
I have a Sega CD system in the box that also plays cartriges, you can unhook all the cords and put in 4 batteries and walk the streets like a pimp listening to Pantera or something as a portable CD player! I mean who else has a portable CD player anymore, not to mention a big **** Sega system in your hand as you stroll the hood!
Im happy reality is catching up to the video game industry.
What a massive fail!
You miss out the most expensive game of all, Air Raid for the Atari 2600 that sold for $32,000
This is the kind of financial "news" that you get when the stock market is closed, and schecky the retarded intern is allowed to write an article.
To begin with these games, that people are paying between $5,000-20,000 for, are collector's items. They are in their original packaging and still sealed in plastic. As with ALL collectibles once they are open, they become virtually worthless, although in the cases of these games "worthless" still means that people would pay elevated prices for them. To imagine these collectors going home and destroying their investment by opening the box is like believing that somebody just paid $100,000 for Superman comic issue #1, and is going to go home and read it while eating cheetos and drinking grape soda.
Second, video game sales are hurting because of the recession, that's true. But the current woes in the video game world are more closely assosciated with the failure of gaming companies to produce anything other than "copycat 'Call of Duty' clones". Gamers are tired of the same old lame formula being served up time after time after time. The other part of the equation is that gamers (I am one of them) want to spend money on games, but Microsoft and SONY both said last year that as long as sales are strong, they see no need to release a new console. Sales immediately fell off. If you listen to the gamers gaming online you will hear it over and over again, "We need a new console."
Third, NOBODY is waiting for the Wii U. This "high definition" gaming entry from Nintendo will still only be half as powerful as the antiquated systems already on the market from Microsoft and SONY. Which means that Nintendo is still courting the grandma/nursing home gamer with their overpriced garbage. Yes, there will be exorbitant prices paid on eBay, and lines at the stores this holiday season, I can't deny that. However the reason that those things will happen is due to the fact that (as with the Wii), Nintendo will limit manufacturing runs to about 500 units per day, artificially creating a seller's market.
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[BRIEFING.COM] The major averages ended higher across the board as the S&P 500 advanced 0.8%.
Equities climbed steadily since the opening bell as investors prepared for tomorrow's policy decision from the Federal Reserve. Although chatter in recent weeks has included speculation the Fed would look to taper its asset purchases, today's broad gains suggest investors expect mostly reassuring words from Chairman Bernanke at tomorrow's press conference.
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